When a rally starts, a 6 hour cooldown period ensues that prevents either side from getting another rally. If the deficit is maintained, a rally is guaranteed to initiate within 12 hours of it being reached. For example, if the total HP of a war were 2,000,000, the minimum gap required would be 20,000. Then, the chance is 100%.Ī War Rally ( ) has a random chance to trigger for the losing alignment once they trail behind by 1% or more of the total HP. Cannot drop while War Commander is equipped except during a War Rally for your alignment.Normal War Items can be upgraded to Supers at the objectives for 125 Varium.Can be directly purchased for 195 Varium at the region's Ammo Depot (restocks 50 per hour).Chance to drop when you win a 1v1, 2v2, or Juggernaut battle, at about one fourth the rate as Normal War Items.Super: Deals 102-138 Damage/Influence (4x Normal).100% chance to drop when you win if War Commander is equipped.Chance to drop when you win a 1v1, 2v2 (nearly guaranteed), or Juggernaut (lowest chance) battle.You can hold up to 10 War Items for a side and region. Although these are automated processes, devs have occasionally intervened to increase the cooldown period to accommodate other events or lower the total HP to shorten the duration of a war that was taking too long. During this period, you gain "General" Influence automatically from winning PvP battles. Therefore, if a war lasts longer than 14 days, the total HP is expected to increase for the next war and vice versa.Īfter every war, there is a 1 week (168 hour) cooldown period counting from the start of the hour that the last war ended. The HP of a given war is determined by the HP and duration of the previous war in a way that attempts to scale the duration of each war to be 2 weeks. The total HP of each side's objectives is the same, but the amount fluctuates from war to war. Each objective has an HP bar the first alignment to deal enough damage to destroy all the other side's objectives wins. Each region has a Primary Objective, controlled by the defending alignment (Defense-the alignment that won the previous war in that region) and several Standard Objectives, controlled by the attacking alignment (Offense). During wars, a war bar shows the damage dealt by each alignment and can be used to jump to various war objectives across the contested region.
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